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Digital version download

Digital version download

Follow the included instructions to layout the files in an interactive digital space like Miro.

The game sheets and cards for Future Scouting

Game cards

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About the activity game

 

The mission
Future Scouting encourages designers to design with values in mind. Each game will have a Key Value determined at the start of the game (e.g. Kindness, Security, Health, etc.). Scouts are then sent to alternate futures with different future technologies to design the invention that most enables the Key Value.

Number of players
Ideally for 5 players.

What you’ll need
The game downloads (see below)
A timer
Access to this page and the game cards (see below)
Pen and paper for sketching

This version of Future Scouting is designed to be played on a virtual collaboration board, like Miro.

Download the pack
Submit an email to receive the game elements and set up instructions.

Load into Miro
If you don’t already have an account with Miro, you can set one up for free. Load up the game elements and position as per the provided layout. Read the “How to interact with Miro” infographic.

Play the game!
Review the game and start per the instructions below.

How to play

 

Before starting
One Scout is chosen to also be the Time Keeper.
The Time Keeper chooses the game’s Key Value, starts and stops the timer, and drives then game forward.

Starting
Pre-Time Warp
The Time Keep determines the Key Value, that all Scouts will design for, by flipping a Values Cards at damienlutz.com.au/future-scouting/ and they write it in the box.
Then all scouts (including the Time Keeper) choose a colour and travel to the future timeline that matches their colour.

Playing the game
Receiving Mission—Arriving at their alternate futures, each Scout must determine their mission by finding out what technology their future has.
Each scouts flips a Technology Card to determine the technology their future has for them to use, and an Interaction Card to determine how the technology is interacted with. They type these—and the Key Value—into the input fields to receive their complete mission.
Design steps—At each step, the Time Keeper gives players time to review the instructions before starting the timer.
After starting, when the time finishes, the Time Keeper calls time, and players must stop and move to the next step. Scouts don’t playback what they’ve done until the end—this keeps the game fast!

The winner
After completing all steps and returning to The Present, each Scout presents their invention. All Scouts vote for which invention best enables the Key Value which is then crowned the winner.

Want more Speculative Design?

Check out my articles on Medium or
dive into my speculative fiction novel The Lenz on Amazon.

 

Want more Design Futures?

Check out my articles on Medium or
dive into my speculative fiction novel The Lenz on Amazon.

 


 

Want more Speculative Design?

Check out my articles on Medium…

Or dive into my speculative fiction novel The Lenz on Amazon.

Future Scouting is a Designing Futures project by UX Designer/sci-fi author Damien Lutz.

Wormhole icon by ProSymbols from the Noun Project. Hologram icon by Julien Deveaux from the Noun Project.

Future Scouting is a Designing Futures project by UX Designer/sci-fi author Damien Lutz.

Wormhole icon by ProSymbols from the Noun Project. Hologram icon by Julien Deveaux from the Noun Project.