Digital version download
Follow the included instructions to layout the files in an interactive digital space like Miro.
About the activity game
Future Scouting encourages designers to design with values in mind. Each game will have a Key Value determined at the start of the game (e.g. Kindness, Security, Health, etc.). Scouts are then sent to alternate futures with different future technologies to design the invention that most enables the Key Value.
Number of players
Ideally for 5 players.
This version of Future Scouting is designed to be played on a virtual collaboration board, like Miro.
Download the pack
Submit an email to receive the game elements and set up instructions.
Load into Miro
If you don’t already have an account with Miro, you can set one up for free. Load up the game elements and position as per the provided layout. Read the “How to interact with Miro” infographic.
Play the game!
Review the game and start per the instructions below.
How to play
One Scout is chosen to also be the Time Keeper.
The Time Keeper chooses the game’s Key Value, starts and stops the timer, and drives then game forward.
The Time Keep determines the Key Value, that all Scouts will design for, by flipping a Values Cards at damienlutz.com.au/future-scouting/ and they write it in the box.
Then all scouts (including the Time Keeper) choose a colour and travel to the future timeline that matches their colour.
Playing the game
Receiving Mission—Arriving at their alternate futures, each Scout must determine their mission by finding out what technology their future has.
Each scouts flips a Technology Card to determine the technology their future has for them to use, and an Interaction Card to determine how the technology is interacted with. They type these—and the Key Value—into the input fields to receive their complete mission.
Design steps—At each step, the Time Keeper gives players time to review the instructions before starting the timer.
After starting, when the time finishes, the Time Keeper calls time, and players must stop and move to the next step. Scouts don’t playback what they’ve done until the end—this keeps the game fast!
After completing all steps and returning to The Present, each Scout presents their invention. All Scouts vote for which invention best enables the Key Value which is then crowned the winner.